Craft Your Hero. Choose Your Path. Claim Your Destiny!
Call to Adventure is a tabletop game in which players compete to craft the hero with the greatest destiny. Play cards to build your character, cast runes to face challenges, and choose whether to follow a path of heroism or villainy. The core game mode is a 2-4 player competitive game, but Call to Adventure can also be played solo or cooperatively!
Call to Adventure was created by Brotherwise Games, designers of the hit game Boss Monster. Our goal: design a game based on character-driven fantasy novels and RPGs… an experience that would gamify the process of dreaming up the backstory for a D&D character. In Call to Adventure, facing a childhood rival or meeting your true love can be as important as slaying a dragon.
As huge fantasy fans, we're thrilled to announce collaborations with two New York Times bestselling authors, Patrick Rothfuss and Brandon Sanderson. The first expansions to the game will be set in the world of Rothfuss's The Name of the Wind and Brandon Sanderson’s Stormlight Archive.
Whether you play in these fantasy worlds or create your own, Call to Adventure is a chance to create your own epic journey.
The base game contains everything that 1-4 players need for unlimited hero crafting fun. High-quality components, including over 150 Tarot-sized cards, bring the game to life. Each set contains:
45 Character Cards
92 Story Cards
44 Hero and Antihero Cards
4 Player Mats
24 Custom Acrylic Runes
40 Experience Tokens
11 Adversary Quests
For an even more premium experience, the following accessories are available on the Brotherwise Games store:
4-Player Neoprene Playmat
Custom Card Sleeves
Future expansions will bring new worlds and new mechanics to the game!
Call to Adventure is a game about choices. Do you begin as a Peasant or a Noble? Do you train your Strength or seek out Wisdom? Do you follow the path of a Hero or Antihero? Will your backstory ultimately be tragic or triumphant?
On every step of your hero's journey, you'll have to choose between immediate rewards and long-term potential. Do you push your luck and face a daunting Challenge now, or build your Abilities until you're truly ready?
It all starts with the first cards you'll see in the game: your Origin, Motivation, and Destiny:
Each player is dealt two of each card type, giving you the chance to begin crafting your hero right away. The three cards you choose become your hero's Story, and most other cards you gain will be tucked under these initial Story cards. By the end of the game, after your hero has faced a host of challenges, your Story could look something like this:
Unlike a standard die-roller, Call to Adventure relies on Runes to see if the fates are smiling on your efforts. The three core runes can be used for all challenges. You can also add any relevant Ability runes you've gained, and can choose whether to risk Corruption by casting dark runes.
Every icon visible in your Story is important. They reflect your heroic capabilities and contribute to your final Destiny score:
Every turn, you may attempt to add one card to your Story. For example, to gain a Trait, you must simply meet its prerequisite:
Challenges, on the other hand, require you to push your luck and cast the runes to see if you succeed. Challenges are also another example of Call to Adventure's emphasis on choices. Every Challenge has two "paths." The path you choose determines the reward you gain if you're successful.
The game doesn't end there! Hero cards can help you on the path to glory, while Antihero cards can make the most of an angst-ridden path. Experience tokens, gained when you fail a Challenge, can be spent to fuel card abilities. Engine building, set collection, and cross-table play are all part of the Call to Adventure experience!
Ready for your adventure to begin? Ask for Call to Adventure at your friendly local game store, or order it here at BrotherwiseGames.com: