Call to Adventure Logo
1-4 Players, Ages 13+, 30-60 minutes

claim your destiny

Call to Adventure is a tabletop game in which players compete to craft the hero with the greatest destiny. Play cards to build your character, cast runes to face challenges, and choose whether to follow a path of heroism or villainy. The core game mode is a 2-4 player competitive game, but Call to Adventure can also be played solo or cooperatively!

Call to Adventure was created by Brotherwise Games, designers of the hit game Boss Monster. Our goal: design a game based on character-driven fantasy novels and RPGs… an experience that would gamify the process of dreaming up the backstory for a D&D character. In Call to Adventure, facing a childhood rival or meeting your true love can be as important as slaying a dragon.

Banish the Fiend card from Call to Adventure

the hero’s journey

Player Mat with Hero's Story laid out
Runes on a card called "The Crime Lord" from Call to Addventure

Each player is dealt two of each card type, giving you the chance to begin crafting your hero right away. The three cards you choose become your hero's Story, and most other cards you gain will be tucked under these initial Story cards.

Craft Your Hero

Unlike a standard die-roller, Call to Adventure relies on Runes to see if the fates are smiling on your efforts. The three core runes can be used for all challenges. You can also add any relevant Ability runes you've gained, and can choose whether to risk Corruption by casting dark runes.

Cast The Runes

Final Act 3 Cards in Call to Adventure

Challenges require you to push your luck and cast the runes to see if you succeed. Challenges are also another example of Call to Adventure's emphasis on choices. Every Challenge has two "paths." The path you choose determines the reward you gain if you're successful.

Claim Your Destiny

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